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Clover Duck ([personal profile] fuzzyduck) wrote2013-08-24 01:40 pm
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About Clover

CHARACTER INFO
Name: Clover Duck
Gender: Female
Age: 20
Source: Original character

CANON
History: There was a time when Clover didn't believe in magic, or demons, or the afterlife. Then her best friend's long-dead mother came down to Earth to tell her daughter she was totally magic and that she had to defend an equally magical artefact from whoever was evil or foolish enough to seek it - like, for instance, demons, such as one who happened to have been reborn within Clover herself. This demon, Ivra, was a nasty lady, and realising she had been dormant inside a human's body for years did nothing to keep her anger issues in check, so she took over the body for a while, thanks to the friendly and deliberate reminders of her old followers. All three of them (she may have been a demon, but not all demons get to be worshipped by hundreds). This turned out to be unpleasant for just about everyone aside from Ivra.

Though just newly awoken, the demon wasted no time trying to get back on her feet. She gathered her diminutive crew and set off for her original goal: obtaining the previously mentioned magical artefact. Its function and/or purpose were always infuriatingly vague to the protagonists, but Ivra was fully aware of her previous life now, so she remembered - sealed within it was the power to sway souls to one's own will and evil intent. And... that was about all she'd ever known about it, actually. But it was enough for her. In any case, her quest inevitably pitted her against Ghost Mom and Clover's Best Friend, and things could have turned out pretty ugly, had Clover not managed to use all of her willpower/unrelenting stubbornness to wrestle some level of control back into her hands. Ivra doesn't give up, and ultimately, Clo is the one who has to deliver the finishing blow to herself, as her best friend is unable to. Luckily, in the afterlife, the Judge of Life and Death (who judges matters concerning the dead, mostly) deemed Clover's death to be untimely, and she was allowed to return to the world of the living.

Dying was unpleasant, and it was hard to say whether coming back to life was really preferable to staying dead or not, at least before seeing how happy her friend was to see her again, and before hugging her tears away.Clo isn't really one for excessive displays of affection, but the hug felt very much warranted. The experience left her not only with the memories of her past life (and of not one, but two deaths, which is wonderful - and literal - nightmare fodder), but with the realisation that rampant scepticism was beginning to get a little pointless anyhow.
 
Not that Clover liked this fact, really. Nor did she then become any more comfortable admitting that she had always been able to do things no human should be able to, like holding a conversation with an animal or punching steel with enough force to leave a dent on it. It's not like it was strictly necessary knowledge, anyway, so why not keep it to a privileged few, like her formerly mentioned best friend?

Five years pass. Clover and her best friend have remained friends and roommates, and yet there is the constant, nagging feeling that something, or someone, is driving them apart. A man begins a campaign against the supernatural and earns a surprising following. Something must be done. One day, the friend is gone. When Clover sees her again, she hardly seems like herself, and she doesn't want to return, and she likes a dude. Clover is, she realises with some panic, heartbroken. The issue weighs as heavy on her mind as the dude who seems pretty intent on having all magical people imprisoned or worse. It's hard, and she doesn't understand.

Then she is taken by the Fae and no one notices.

Personality: Though much of her scepticism is, by necessity, gone, Clover isn't the quickest to trust new people or their claims (or, for that matter, people she has known for a while but has decided to dislike). Once she has bonded with someone, though, her loyalty is impressive. Her determination, in general, can be said to be one of her strongest traits, for better or for worse; when she is right about something, it can certainly be a great asset, but when that's not the case, well, it might take some effort to get her to change her mind. This, coupled with the fact that she can be hasty to jump to conclusions, can make for some unpleasant arguments.

(Another thing she will do whenever it turns out she's right is remind people of the fact that she's right.)

One of the biggest problems involved when arguing with Clover is her temper. It isn't hard to get on her nerves and, given enough provocation, she will snap at friends and enemies alike - justifiably or not. On the other hand, it's significantly easier to get her to apologise to people she does like.

Once you get past any initial difficulties, you might find that her morals seem to fit into the typical "good guy" type, except for one glaring weakness: money. If Wrath weren't her deadly sin, it would surely be Greed. If left unattended, she might very well agree to more underhanded deeds if promised good profit; nothing outright evil, though.

She has a pretty healthy and resilient ego, overall (to the point of sometimes being self-centred), with one exception: she absolutely does not want to stand out as different. As much as she goes on and on about "acting however the hell you feel like" and "bein' a free person", she is terrified of being strange.

Is that why she usually wears form-concealing clothes? Maybe. Is that why she tends towards the masculine? Eh, probably not. Does this all boil down to a deep-seated fear of the unknown that has managed to linger even after all that she's gone through? Definitely. Even before she was taken from home, Clover wanted to assert that she wasn't a monster, despite who she was in her old life and how that may have shaped her being.

That may prove to be a little more difficult now, especially if she can't tell which memories aren't quite hers.

INTO THE HEDGE
Seeming: Beast
Role: Guard "dog", pet
Abilities: Clover now has an acute sense of smell, in addition to the super-strength she was allowed to keep because, well, she's basically a werewolf.
Description: In her Beast form, Clover looks like a werewolf, pretty much - when bipedal, she's around seven feet tall, though she feels just as comfortable walking on all of her paws. Her fur is a dark, reddish brown, and she's pretty buff.

As a human, she's quite a bit shorter (though still pretty dang buff). Her disguise is most readily betrayed by her face: her eyes are an inhuman yellow and her mouth contains a long, monstrous tongue in addition to a set of sharp, dog-like teeth. When she's angered, the illusion may slip even further.
Reasoning: Aside from the fact that Clover turning into a furry monster thing is canon, two traits in particular make her suited to this role: her temper and her loyalty. One of them accounts mostly for her Beastly form and the other for her job, of course.